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It's time to unplug our kids
The street is empty. Even on a balmy winter weekend,
exquisite in the way only South Florida days can be at this time of
year, the children are nowhere to be seen. There are no bikes, no
scooters, no skates, no balls and gloves and pads, none of the toys I've
long associated with the first weeks of a beginning year. It's not just
my neighborhood bereft of the sounds of children at play, though. Soon
after the holidays, a colleague e-mailed me her own lament about her
boyfriend's ''kid-intensive working-class neighborhood.'' She wondered
where all the wheelie machines of her own youth had gone. ''My theory,''
she wrote, ``is that nobody plays outside anymore and they're all
sitting in front of a computer like zombies playing their new video
games.''
How true. How sad. Post-Christmas playtime isn't what
it used to be. The change, of course, didn't happen overnight.
Playtime's move indoors was gradual and maybe, at least initially,
imperceptible. But it was also as steady as the spread of kudzu, and now
our children are about to become, if they're not already, the generation
of muscular thumbs. Tree climbing? Who does that anymore? Hide-and-seek?
I can't remember the last time I saw children play what was an all-time
favorite game for me when all the cousins got together. Hopscotch, jump
rope and stickball -- I suppose these have gone the way of eight-tracks
and black-and-white TV shows.
But it's beyond the yard where we notice how childhood
is becoming less about collecting worms and skinning knees and more of a
sanitized in-front-of-the-screen antechamber into adulthood. Examine the
cash register.
TECH'S THE TICKET
The $20.1 billion market for traditional toys -- I'm referring to baby
dolls and toy trucks here -- has been eroding while the sale of
Everything Electronic has clipped up at a comfortable rate. Mattel, the
world's largest toymaker, reports that slumping sales of Barbies have
contributed to an overall decline in profits. Hasbro, the No. 2, also
missed earnings forecast. Skip across the virtual playground, though,
and you'll find a rosier picture. The top 10 online searches for toys
are often Microsoft's Xbox 360 video game system, Sony's PlayStation 2
and Nintendo's GameBoy Advance, GameCube and Nintendo DS. But it's more
than video games replacing use-your-imagination-and-body toys.
Last year, Toys 'R' Us added MP3 players to its
merchandise selection, to go along with the DVD and CD players flying
off the shelves. U.S. factory sales of consumer electronics rose to
$125.9 billion, an 11 percent increase over 2004, and while this figure
includes much more than stuff for children, it remains a good indication
of where we're headed. More and more kids want scaled-down versions of
adult cell phones, video cameras and digital cameras. No doubt this has
the potential to send parents into paroxysms of worry, and for good
reason. Hours in front of the screen mean less time in social
interaction. Pushing buttons on a control translates into fewer push-ups
and exercises. And constant visual stimulation -- well, that can only
exacerbate our already short attention spans.
NOT KIDS' FAULT
Overdeveloped thumbs might turn out to be the least of our worries. We
may wind up raising unimaginative, asocial, overweight children who
don't know how to sustain eye contact. But don't blame the kiddies.
Toys reflect the culture, and we are a juiced-up
society that can't unplug itself. We've forgotten how to be quiet. We
don't know what it's like to be bored. We hate to be away from the
constant stimulus that promises to keep us connected 24-7. And in the
end it's that loss, that inability to be alone with ourselves, that
should concern us most.
Ana Veciana-Suarez
21 January 2006
http://www.miami.com/mld/miamiherald/living/13668681.htm
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