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13 February

NO 1264

Programming

The essence of programming is not the scheduling of special events but envisaging and planning a day which promises to satisfy: with adults to support and to guide, with routines which serve to relax, where old ways of doing things are tolerated and new ways are possible, and above all, where life can proceed for fun and for keeps.

Work or play for children, adolescents, and hopefully for adults, involves strong personal investment and opportunities for self-realization. It is essential for children to have ample opportunities for work, activities where they can invest themselves and see the outcome (productivity) of their efforts as useful (marketable) to others. In one program the adolescents are asked to contribute four hours a week of work. Work projects are recommended and posted by the youngsters and staff. Once a resident signs up for a task, a commitment has been established. These teenagers work and frequently they work more than required. Their work assignments are a challenge to them and have value in their own eyes and the eyes of their community. Among some of their tasks are painting, genuine repair work, errands with the maintenance person, and fixing things for elderly neighbors, or cleaning up the sports field after a public event. Such tasks are extra; different from the daily chores of cleaning up their quarters, washing dishes, or emptying trash containers which are routines. The routines are necessary and time consuming, but they do not constitute challenging work experience.

Parallel to work, play is children's major avenue for learning, for exploring, for verifying themselves and, above all, for interacting meaningfully with others and environmental events in general. "Play is active, energetic, creative and imaginative. . . . It is a vehicle by which youngsters learn of their world, of its construction and how they fit into the scheme of things" (Wilson, 1977, p. 249). In play children not only deal with their difficulties; play is foremost a vital resource for learning by trial and error, to risk and to do for fun what is either too scary for real or what is better not done or not done yet. It is human to dare oneself and others in play; it is also human to do in play, "just for fun," all the things which are taboo or at least not quite proper in ordinary life. In play we can win or lose without permanent repercussions; in play one can hurry or dally. In play, moreover, persons can practice and experience essential behaviors which can scarcely be tried out otherwise. Where else but in play can children or adults effectively practice at being outstanding or at playing unashamedly: the fool, to wait and to take turns while on the edge, to outwit, to cheat or to steal within permissible bounds without being caught, to co-operate, to hold back or to give for the greater good. Many forms of play have as a major ingredient a sampling of these: to bluff, to cheat, to steal, to annihilate as well as to share, to team up, or to save the day for all. Consequently, to play "high court" or Star Wars, Bionic Woman, or Treasure Island can provide a rich give-and-take in fun and learning.

In no way in the light of our contemporary knowledge can this writer reconcile the notion that play serves as a reward for or as reinforcer of good behavior. On the contrary, play is learning itself. Play provides sustenance for life, including good new problematic behaviors for further learning. The more disturbed or distressed children are, the less able they are to fall back on play as a help-rendering process. In other words, when play is needed most it is least at hand. With such an understanding, play often must be encouraged or induced as an essential ingredient of a child's daily life.

Program planning includes the creation of opportunities for children to do things together, to work, to play, and to fulfill the necessities of daily living (routines) in such a way that the customary procedures do not become high points of the day. Instead, each day's activities stand out for their challenge and adventure, with routines built in as a matter of fact. Program planning serves also the purpose of assuring each child ample private life in the inherent fishbowl existence of group living. Simultaneously frequent joint activities will link together the residents of each unit; periodically the unit will be linked with other units of the program, and whenever possible connections will be made with people beyond the institutional barriers.

HENRY W. MAIER

REFERENCES

Wilson, T. (1977). Creating a diversified activity program in a small psychiatric institution for children. Child Care Quarterly, 6, 4, pp. 248-258.


Maier, Henry W. (1987). Developmental Group Care of Children and Youth: Concepts and Practice. New York. Haworth Press. pp. 76-78.

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